Ziva Dynamics Automates Anatomy Transfers in Ziva VFX 1.6



VANCOUVER — Ziva Dynamics has launched Ziva VFX 1.6, bringing anatomy switch capabilities to the world’s most superior character creation software program. With Anatomy Switch, artists can take the total anatomy of 1 character and routinely match it to the mesh of one other, eradicating the necessity to begin from scratch each time a brand new character or creature must be developed.

The brand new Anatomy Switch function assaults probably the most time-intensive parts of the character pipeline, so studios can scale their tasks at a stage by no means seen earlier than in high-end productions. Now, as an alternative of ready days or perhaps weeks for brand spanking new inputs from the modeling group, characters artists can start immediately, utilizing the anatomy of 1 creature to generate one other. Transferred rigs require little to no transforming and include the total energy of Ziva physics, producing characters that transfer, flex and jiggle simply as they’d in actual life.

“Creating tons of of high-quality characters has by no means been simpler,” stated James Jacobs, co-CEO of Ziva Dynamics. “Once we had been at Weta, we’d have given our left arm for expertise like this; now, each artist and studio on the planet can ‘construct it as soon as,’ as an alternative of many times.”

The switch course of begins with a supply creature that has been simulated with Ziva VFX, and the exterior pores and skin mesh of a goal creature with related topology. Artists run two capabilities (a proprietary bone-warp and spatial-warp) that routinely reshape the bones, joints and muscular tissues to the second creature. Then a easy load perform routinely transfers the simulation properties to the brand new rig, together with attachments, fibers, supplies and extra. The result’s a brand new creature that’s simulation-ready, out of the field.

“By now, everybody is aware of we used Ziva to simulate the Megalodon in The Meg. However, we used the anatomy switch instruments to generate tons of of different sharks within the movie as nicely. Every one needed to meet the standard normal of our hero character,” stated Sue Rowe, VFX Supervisor of Sony Footage Imageworks. “Anatomy Switch made this attainable and saved us an unlimited quantity of effort and time. We’re thrilled this software is offered in Ziva VFX 1.6.”

To make it simpler for customers to get began, Ziva’s Zeke the Lion character asset is now included within the Ziva VFX 1.6 software program package deal (a $10,000 worth). Together with Zeke, customers may also obtain a quadruped cheetah (Lila) to assist them observe the anatomy switch course of.

Zeke is Ziva’s flagship quadruped and has undergone in depth iterations and revisions over the course of the previous two years. The asset is full with over 132 particular person muscle tissues and an optimized fats/pores and skin layer with roughly 880,000 collision factors. This simulation-ready rig is blockbuster high quality and has already been used to energy quadruped characters in main productions.

Together with the free belongings, Ziva VFX 1.6 introduces one other velocity optimization that runs 15-20 % quicker than the earlier model. With the improved algorithms from December and the removing of the fascia simulation go from August, Ziva simulations are actually over 300 % quicker than they had been a yr in the past.

To see Ziva VFX 1.6 in motion, go to the Ziva Useful resource Library or Ziva’s Vimeo web page. For a free 60-day trial, click on right here. Ziva VFX 1.6 is offered now as an Autodesk Maya plugin for Home windows and Linux customers. Ziva VFX 1.6 will be bought in month-to-month or yearly installments, relying on person kind. For all pricing choices, please go to: retailer.zivadynamics.com.

Supply: Ziva Dynamics

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