After actually dozens of video games, we might hope it did.
While you consider Ubisoft, just a few key franchises in all probability come to thoughts: Murderer’s Creed, Rayman, and Far Cry, as an illustration. For Ubisoft CEO and co-founder Yves Guillemot, nevertheless, it was the Tom Clancy model (and subsequently dozens of Clancy video games) that impacted Ubisoft probably the most.
“The primary one which modified the lot of the corporate was Splinter Cell,” Guillemot stated. “We went for the Xbox, and it was a posh wager, and a harmful wager as a result of they did not have many machines [out there]. Launching on that machine and never PlayStation on the time was a bit dangerous, however we could not go straight on PlayStation. We wished to make use of the capability of the [Xbox]. We did very nicely on Xbox. We hit in all probability 50 % of the set up base.”
On this month’s IGN Unfiltered, editor Ryan McCaffrey sat down with Guillemot to speak concerning the humble origins of Ubisoft, how the corporate managed to battle off the hostile takeover try from Vivendi, the evolution of the Ubisoft’s video games and extra.
Ensure that to test again at IGN tomorrow for the complete episode, and in addition don’t miss out on earlier IGN Unfiltered episodes. Every month, Ryan McCaffrey chats with a few of the online game trade’s greatest and brightest minds to study extra about their lives and careers, and what made them the names they’re at the moment.
You may hear people like Amy Hennig discuss her work as a video games author, 343 Industries’ Bonnie Ross on shaping the way forward for Halo, NBA 2K gameplay director Mike Wang on his wild journey from discussion board poster to 2K lead, and plenty extra.
Joseph Knoop is a contract author for IGN, and enjoys hiding in bushes. Breach and clear with him on Twitter @JosephKnoop.