Stress Stage Zero’s ‘Boneworks’ to Launch in December, New Gameplay Video Right here – Street to VR

Boneworks, Stress Stage Zero’s upcoming physics-based shooter, now has an official launch date, which was revealed in a model new gameplay video that exhibits off extra of its creepy, however oddly acquainted ambiance.

The sport is slated to launch on December 10th, arriving by way of Steam with help for Vive, Rift, Index and Home windows VR headsets.

Within the new gameplay video, we get take a look at the form of resourceful looting you’ll must do with a purpose to collect weapons and ammo, forcing you to not solely maintain your eyes open, however to experiment with devices corresponding to industrial pallet lifters.

Nearly as a love letter to the Half-Life franchise, the sport’s final gameplay video in April revealed some very headcrab-like robots, and whereas agile and lethal, they didn’t actually hit on the true creep-factor that the newly revealed zombie-esque creatures do within the new video.

Picture courtesy Stress Stage Zero

Are they experiments gone mistaken? No matter they’re, their vector-style pores and skin (armor?) and glowing pink spots that seem if you injury them makes for an attention-grabbing diversion from commonplace zombie fare—particularly as a result of you may go full melee and break improvised weapons over their heads, eg. an previous CRT monitor.

Within the earlier gameplay video, Stress Stage Zero’s Brandon Laatsch talked about that Boneworks is basically based mostly on a static set of physics-based guidelines which provides gamers the liberty to deal with each puzzles and fight in their very own manner—the polar reverse of scripted, and subsequently pre-ordained actions.

Right here’s how the studio describes it:

Boneworks is an experimental VR physics motion journey recreation coming to you on December 10th! Witness the occasions that unravel after Monogon’s MythOS locks down after an surprising Void breach. Then, play for limitless hours with a physics sandbox mode, battle area, and story replays for added highly effective objects.

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