Shotgun Declares Jira and After Results Integration at GDC 2019

LOS ANGELES — Shotgun can be at GDC to announce two new integrations for the sport growth group: Jira Bridge and Adobe After Results.

The brand new Jira Bridge takes Shotgun farther on its mission to attach recreation growth artwork and engineering workflows to foster higher collaboration, communication and quicker iteration.

In the meantime, Shotgun’s After Results integration will be a part of the corporate’s suite of supported artistic instruments that assist artists keep targeted of their environments of selection. Greater than ever earlier than, Shotgun provides artists the liberty to do what they do greatest: make unimaginable artwork.

These new additions observe the current bulletins of Unreal Engine and Unity integrations (with Unity’s coming quickly). Collectively, these uniquely place Shotgun in enabling recreation growth studios to maneuver new concepts ahead a lot quicker in an more and more dynamic, content-driven market by bridging the artistic and engineering sides of the studio. Each Jira Bridge and the brand new After Results integration can be accessible from March 18th, with Jira Bridge in public beta.

Shotgun will showcase its Jira, After Results, Unreal Engine and Unity integrations at GDC in San Francisco via a Developer Day​ session at Moscone Middle, in room 3020, West Corridor, on March 19th at 1:20PM.

“Greater than ever earlier than, video games studios are pushed to rapidly drop new belongings and builds that hold gamers engaged,” stated Don Parker, VP & GM, Shotgun Software program, Autodesk. “Shotgun is giving studios the linked agility they should transfer quicker. We’re actually excited in regards to the new Jira and After Results integrations offering but extra methods for the asset aspect of a recreation growth studio to remain linked to, and in sync with, the engineering aspect of the home.”

Epic Video games runs in-house asset creation with Shotgun. “At any given time, there are as much as 40 folks utilizing Shotgun as a administration device from a manufacturing standpoint and anyplace from 400-500 or extra energetic customers who obtain duties from Shotgun,” stated Brian Brecht, Artwork Supervisor, Epic Video games. “Once we assemble belongings, they undergo a sequence of pipeline steps which might be all scheduled, tracked and assigned by way of Shotgun. All in-house critiques are dealt with via RV or the embedded Shotgun instruments by way of the online UI as effectively. There is no such thing as a method we may deal with the general quantity we produce with out the manufacturing monitoring instruments that Shotgun brings to the desk.”

Shotgun is the premiere artistic collaboration platform to assist groups work quicker and extra effectively. Groups of all sizes, from small-to-mid sized as much as main AAA video games studios are benefitting from operating their asset manufacturing pipelines in Shotgun, together with Digital Arts, Bungie, Epic Video games, Ubisoft, Blizzard, Sony Laptop Leisure, Rockstar, Treyarch, Sq. Enix, and lots of extra.

Jira Bridge – in public beta March 18

Having your studio’s knowledge break up between two monitoring purposes can create workflow bottlenecks and inefficiencies, inflicting confusion between groups. The brand new Jira Bridge for Shotgun overcomes these challenges by permitting two-way synchronization of information between Shotgun and Jira, whereas simplifying the creation of customized mappings once they’re wanted. The brand new Jira framework automates the tedious facets of synchronization, and lets artists and engineers hold utilizing the monitoring instruments they like.

After Results Integration – accessible March 18

The After Results (AE) integration for Shotgun is the newest in our sequence for artistic instruments, becoming a member of Autodesk 3ds Max, Autodesk Maya and Adobe Photoshop, amongst many others, in serving to artists keep in artistic stream, eradicating the necessity for context switching and letting artistic groups make higher choices, in fewer steps. These highly effective instruments makes it straightforward for artists to load belongings in a visible browser, see mission and job info in-app and publish out of AE in a single click on, with out worrying about filenames or model numbers. Repetitive processes may be automated, taking the effort out of issues like standardizing render codecs and submitting them for assessment. Like our different integrations, Shotgun prospects can entry and contribute to the mixing by way of GitHub.

Unreal Engine Integration – accessible now

Artists can submit in-engine work for assessment quicker than ever, and proper inside Unreal, utilizing the Shotgun panel, loader, and writer. Duties in Shotgun are linked to Unreal Engine belongings, making manufacturing monitoring and assessment a lot simpler for artists and supervisors – and with out dropping much-needed context. The mixing is much more highly effective and customizable with Epic Video games’ addition of the Prolonged Python API to the Unreal Engine in four.21.

Unity integration – coming quickly

Unity is planning to launch its Shotgun integration this spring. The collaboration between Unity and Autodesk will enhance productiveness and empower artists to deal with artistic work with new instruments for viewing duties and suggestions instantly inside Unity. Management the Unity Editor with Python, load belongings, publish playblasts, and monitor ensuing analytics via Shotgun throughout the Unity Editor.

Supply: Shotgun Software program

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