Scalebound Developer Laments Microsoft Taking ‘Brunt’ of Blame for Cancellation


“Sport growth is difficult on each side”

When Microsoft confirmed Scalebound’s cancellation again in January 2017, followers of the would-be franchise had been understandably upset the collection would not see the sunshine of day. However developer PlatinumGames’ studio head famous followers’ ire ought to be directed not only a tMicrosoft.

Chatting with Video Video games Chronicles, PlatinumGames studio head Atsushi Inaba mentioned Scalebound’s cancellation, nothing “each [Microsoft and Platinum Games] failed” when it got here to the undertaking.

“I believe there are areas the place we might’ve achieved higher and I’m positive there are areas that Microsoft as a publishing accomplice want that they might’ve achieved higher. As a result of no one needs a sport to be canceled,” Inaba mentioned.

PlatinumGames initially developed Scalebound to be an Xbox unique title. Microsoft even renewed its trademark on the title two years in the past. There aren’t any plans to maneuver ahead with it as of this time following the cancellation, however Inaba has expressed nothing however gratitude towards Microsoft.

“We clearly can’t go into particulars about it, as a result of there are guidelines of engagement as a developer. We wish to guarantee that the writer who gave us an opportunity to make a sport within the first place isn’t handled poorly,” he mentioned.

“The reality is, we don’t prefer to see Microsoft take the brunt of the fan ire as a result of sport growth is difficult and each side discovered classes, for positive,” he mentioned.

For extra from PlatinumGames, followers can stay up for taking part in Astral Chain, coming solely to Nintendo Swap on August 30, 2019. Bayonetta three continues to be in growth for the Swap as effectively, however there isn’t any new info right now.

Janet Garcia is IGN’s affiliate guides editor. Comply with her on Twitter at @gameonysus.

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