Monster hunters like slaying Behemoths, too.
Dauntless, an action-RPG of the cooperative monster-slaying style, has been within the works since earlier than we even knew Monster Hunter World existed. Developer Phoenix Labs hoped to inhabit an area that the core Monster Hunter collection had beforehand by no means been: the PC.
So when Capcom revealed that Monster Hunter World could be coming to PC in spite of everything, you may assume that the king of the style would find yourself cannibalizing a few of Dauntless’s gamers, and possibly curb curiosity within the lesser identified competitor solely. It seems that World’s huge success has really had the alternative impact.
Talking candidly to IGN, Nick Clifford, director of promoting at Phoenix Labs, stated their workforce was a little bit nervous when Monster Hunter World was first introduced, however they nonetheless pushed ahead with making Dauntless, which has been free-to-play in an open beta on PC since final Might.
“In actuality, Monster Hunter World popping out on console and PC was fairly good for us,” Clifford stated. “Clearly once they launched our numbers took a little bit little bit of a dip, however within the weekends that adopted they had been completely greater than they had been earlier than. And that is simply because Monster Hunter World did a implausible job of bringing new gamers into the action-hunting style.”
Clifford continued on to say how Monster Hunter four Final on the 3DS shipped 4 million models, however Monster Hunter World shipped greater than 12 million – primarily introducing eight million new gamers into the style.
“You recognize, being free to play, there’s actually no barrier to entry. So when you play Monster Hunter World, you may strive Dauntless out totally free,” Clifford concluded.
Jesse Houston, Phoenix Labs co-founder and president, has beforehand stated that Dauntless attracts “inspiration from video games like Darkish Souls, Monster Hunter and World of Warcraft,” the place gamers can slay large Behemoths solo or cooperatively. Dauntless additionally has a sturdy crafting and development system, and has a Hunt Go program impressed considerably by Fortnite’s Battle Go.
Dauntless has about three million gamers, and Phoenix Labs expects to triple that quantity when Dauntless launches on Might 21 for PS4, Xbox One, and PC (Epic Video games Retailer) The Nintendo Swap and cellular releases are nonetheless within the works, together with the “One Dauntless” initiative that can help cross-play and cross-progression throughout all platforms.
For extra on Dauntless, don’t miss What to Anticipate With Dauntless’s Large Console Launch for much more particulars.
Casey DeFreitas is an Editor at IGN and loves slaying and catching monsters of all kinds. Catch her on Twitter @ShinyCaseyD.