John Wick Hex understands what actually makes a John Wick struggle scene so incredible.
John Wick feels surprisingly pure as a top-down ways sport. That’s probably not one thing I anticipated when John Wick Hex was first introduced earlier this yr, but it surely manages to completely seize the flowing fights of the “gun-fu” in its film inspiration… only a lot slower.
John Wick Hex isn’t turn-based, as an alternative working on a timeline. Each motion you’re taking, from punching to taking pictures to rolling, will take a set period of time, and you may see the queued up actions of all of the enemies round you as nicely. See an enemy taking pictures at you? Possibly you don’t have sufficient time to shoot again, however you can attempt to duck behind cowl earlier than they do.
That simultaneous motion makes John Wick Hex much less just like the backwards and forwards of XCOM and extra like a improvisational dance, with the sport pausing while you see a brand new enemy or get hit so you’ll be able to revaluate your chosen actions. An surprising enemy can screw up your complete plan, however I actually loved that this was extra a sport of considering in your toes than constructing grand methods that take a very long time to play out.
Probably the most spectacular half about John Wick Hex is how a lot it truly appears to recreate the way in which John Wick fights.
Probably the most spectacular half about John Wick Hex is how a lot it truly appears to recreate the way in which John Wick fights. The most effective technique was actually to suppose like the flicks: knocking an enemy down, rolling behind cowl to seize his gun, taking pictures a dude in entrance of you earlier than rolling towards one other to take them down, swapping weapons once more for extra ammo, and so forth and so forth.
Chaining actions collectively like that felt fluid and dangerous ass and had been extraordinarily frequent as soon as I discovered a rhythm – however even John Wick can’t maintain it going perpetually. Particular actions like rolls take a useful resource known as Focus, and also you’ll have to discover a secure area and spend a couple of valuable seconds with the intention to refill it. Similar with utilizing bandages to heal, these actions take some time and break John Wick Hex’s pretty brief ranges into flurries of motion between moments of recuperation.
It’s all a ton of enjoyable, and the one a part of John Wick fight it doesn’t actually recreate is the velocity of all of it. Being a method sport, you’ll be able to take as a lot time as you might want to determine what you’re going to do subsequent. These decisions may be tense and thrilling, however you’re nonetheless frozen in time. I beloved the timeline-based nature of the sport, however I additionally would have appreciated to have a solution to watch ranges performed again at full velocity after the actual fact.
John Wick Hex isn’t the “simple reply” FPS that you simply would possibly anticipate from a John Wick sport. It’s the bizarre and quirky one that may look odd at first, however you positively shouldn’t write it off. It could not play at John Wick’s breakneck tempo, but it surely’s a ways sport that understands what actually makes a John Wick struggle scene so incredible to look at and provides you the keys to that automotive.
Tom Marks is IGN’s Deputy Opinions Editor and resident pie maker. You possibly can observe him on Twitter.