HP Reveals Reverb Excessive-res Home windows VR Headset Beginning at $600

HP right now introduced Reverb (previously codenamed ‘Copper’), the successor to the corporate’s first Home windows VR headset. Reverb’s excessive res shows elevate the bar on pixel density amongst shopper VR headsets. Sporting a design that’s a big departure from its first Home windows VR headset, HP says that Reverb will launch in late April beginning at $600.

Reverb is HP’s second Home windows VR headset. Although it can hook into the ‘Home windows Combined Actuality’ platform at its core, it can additionally assist SteamVR via an official plugin, identical to different Home windows VR headsets.

Picture courtesy HP

In comparison with HP’s first Home windows VR headset, which has a 1,440 × 1,440 LCD show for every eye, Reverb bumps the shows as much as 2,160 × 2,160, which is 2.25 instances the whole variety of pixels. With the identical 90Hz refresh price and the same area of view, the rise in decision interprets on to higher pixel density, bringing an enormous increase to sharpness and textual content legibility.

It’s an excellent greater leap in decision from the primary era of shopper VR headsets, like Rift and Vive, which use 1,080 × 1,200 shows per-eye, giving Reverb three.6 instances the whole variety of pixels in these headsets. The constancy seen via Reverb’s lenses is additional enhanced by the truth that the LCD show makes use of full RGB-stripe sub-pixels (which usually have a greater fill-factor than OLED shows) which implies much less display screen door impact than an OLED show of equal decision.

Reverb would be the highest decision headset within the ~100 diploma shopper class when it launches in late April, adopted behind by Samsung Odyssey and Vive Professional (each with a pair of 1,440 × 1,600 shows).

Learn our hands-on with the most recent Reverb prototype to study extra about what it’s like to make use of the headset.

HP says that Reverb is primarily constructed for the enterprise sector, however they’re additionally making the headset overtly obtainable to shoppers. The Reverb Shopper Version and Professional Version (let’s name them CE and PE) are equivalent in design and specs and each embody controllers). The Reverb CE is priced at $600 and may have a washable cloth face cushion and one yr shopper guarantee, whereas the Reverb PE might be priced at $650 and include a leather-style face cushion, an extra zero.6M cable (to be used with VR backpack PCs), and one yr business guarantee that covers the headset in non-consumer settings.

Picture courtesy HP

Reverb has new fresnel lenses which the corporate says will provide a wider area of view and a bigger candy spot than its predecessor. There’s no hardware IPD adjustment on Reverb; the nominal setting is 63mm, and software program changes vary from 55mm to 71mm, in keeping with HP.

HP quotes the Reverb’s area of view at 114 levels diagonally, however has considerably confusingly instructed us that this isn’t the precise measurement, however as a substitute represents what they imagine is “indicative” of the headset’s area of view. From my hands-on with the headset, it feels in the identical FOV class because the Rift, Vive, and PSVR, however possibly on the decrease finish of the group. I’ve reached out to the corporate for additional clarification on their FOV figures.

Picture courtesy HP

Apart from decision, HP says main focus of Reverb is consolation. Whereas the unique HP Home windows VR headset makes use of a ‘halo’ type headband and lacks built-in headphones, the Reverb has a decidedly extra Rift-like look with an overhead strap, semi-rigid spring-loaded facet straps, and compact headphones inbuilt. The headphones are detachable with a flat-head screwdriver, and a three.5mm cable dangles from the again of the headset for simply connecting third-party headphones.

The Reverb headset weighs in at 500 grams (1.1 kilos), excluding the cable—simply above the Rift and Vive’s ~470 grams.

Picture courtesy HP

Whereas the design overhaul looks like largely a win for Reverb, it has come on the expense of the handy flip-up visor performance on HP’s first Home windows VR headset.

Like all Home windows VR headsets, Reverb makes use of inside-out monitoring by way of on-board cameras. The cameras calculate the place of the headset by trying on the atmosphere across the person, and in addition monitor the actions of controllers by trying on the glowing LEDs. In our expertise, monitoring efficiency is sweet with this technique, however it’s not unusual for controllers to get momentarily ‘misplaced’ when trying away from the controllers (as a result of they might momentarily exit the digicam’s area of view). Reverb makes use of the identical Home windows Combined Actuality controllers utilized by different Home windows VR headsets.

HP says that Reverb’s inside-out monitoring system is just about unchanged from the unique, with the identical placement and backbone of monitoring cameras. For that motive, we count on that monitoring efficiency might be largely unchanged from different Home windows VR headsets.

Whereas the primary HP Home windows VR headset makes use of HDMI and USB three.zero plugs, the Reverb makes use of DisplayPort 1.three and USB three.zero, and in addition contains built-in Bluetooth which signifies that the host PC doesn’t want its personal Bluetooth connection.

Picture courtesy HP

Within the enterprise area, the place the corporate expects the headset to be most interesting, HP says the Reverb is properly fitted to engineering product growth, design evaluations, structure/engineering/building evaluations, location-based leisure, and upkeep/restore/overhaul coaching. Whereas the Reverb CE might be bought ‘as is’, HP is attempting to outline itself as a VR options firm, and says it’s prepared and keen to work carefully with enterprise prospects to equip them with the hardware, software program, and companies to make VR a beneficial a part of their workflow.

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