Foundry Launches Modo 13 | Animation World Community



LONDON — Main CG software program developer Foundry has launched Modo 13.zero, the primary in a collection of three installments of the extremely anticipated Modo 13 Collection.

Constructing on its standing because the business’s main 3D modeling device, the Modo 13 Collection strengthens Modo’s sturdy animation, modeling and rendering capabilities with sizeable function additions to spice up artist creativity and permit for richer content material creation and sharing.

Modo 13 introduces native GPU rendering with its first iteration of AMD Radeon ProRender alongside AMD’s in style denoising options. This hardware-agnostic, physically-based rendering engine leverages open business requirements to make the most of a wide range of GPU and CPU .

“We’re devoted to empowering all sorts of digital artists of their quest to ship artistic outcomes, quicker. The Modo 13 Collection will additional these skills inside design creation workflows, visualization, and animation with quite a lot of enhancements targeted on enhancing the artistic circulation,” Shane Griffith, Senior Product Supervisor, Foundry, commented.

“As an skilled within the area of graphics processing, AMD companions with main software program innovators to push the boundaries of world-class visualization,” added Andrej Zdravkovic, Company Vice President of Software program, AMD. “Engineering groups from each AMD and Foundry work side-by-side to develop and repeatedly refine the mixing of and software program purposes. With this shut collaboration, we’re in a position to speed up the artistic course of and energy ground-breaking rendering options.”

With Modo 13, character artists can now non-destructively management layers of animation or simply override present actions, whereas masking with the brand new Animation Layer system permits for particular person features of an animation to be remoted and uniquely outlined.

Different key options for Modo 13.zero embrace:

Modo Bridge: This function now helps Unity and provides the identical performance that was current within the Unreal Bridge via a shared interface to streamline interplay with real-time scene creation.
MeshFusion provides Package Fusing: Artists now have the power to outline solely a portion of a mesh for use for creating boolean operations.
Arrays: A robust new extension to Modo’s procedural system that permits for superior storage, manipulation, and output of knowledge in a wide range of types, additional enabling what technical artists can engineer in Modo.

For extra info, go to Modo’s newest launch web page

Supply: Foundry

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