They are saying that imitation is the sincerest type of flattery; if that’s certainly the case, then few video games are extra overtly flattering to the traditional Mega Man collection than Enterprise Child. This new launch from FDG Leisure isn’t shy when it apes the idea of Capcom’s legendary collection, and whereas it does a fairly passable job of cornering what makes Mega Man video games so fulfilling, it in the end quantities to little greater than a game-length equal of a playful elbow jab to the ribs as somebody grins and says, “Hey, bear in mind these previous Mega Man video games?”
The story follows Andy, a generic dude meaninglessly choosing up orbs off the bottom with an unnamed woman on a “distant island distant”. Simply when the 2 have practically wrapped up with their orb-collection duties, a close-by manufacturing facility all of a sudden explodes, injuring the woman as Andy curses the title of somebody named Teklov. Later that night time, Andy reads within the paper that Teklov has constructed an area fortress as a ‘peacekeeping weapon’, and after utilizing the ability of baseless guesswork, Andy and the nameless woman arrive on the conclusion that certainly Teklov is as much as no good. One other unnamed character enters the room – this time a burly, bearded man with an eyepatch – who palms Andy a gun and guarantees that extra armaments are on the way in which, and Andy shortly leaves with homicide on his coronary heart.
As one would count on for an Eight-bit sport of this selection, the story isn’t enormously necessary, however the plot of Enterprise Child is laughable even by retro requirements. The anonymous most important characters and paper-thin setup appear to recommend that little or no consideration was paid to the narrative, and that is additional pushed house by how most ranges within the sport appear to have completely no connection to this evil Teklov determine; Andy simply runs by means of totally different areas of the island and kills no matter will get in his means, Teklov’s sinister plans be damned. Nonetheless, as nonsensical as it could be, the plot isn’t actually necessary to this primarily gameplay-focused title; so long as you don’t come into this one anticipating a lot, you gained’t be disillusioned.
Gameplay takes the form of a normal Mega Man platformer, proper right down to the three ‘on-screen projectile’ restrict in your customary pea-shooter and the sometimes infuriating impediment placement. Every stage sees you operating ‘n’ gunning your means by means of a group of easily-dispatched enemies and mildly troublesome stage hazards, culminating in a boss battle that, as soon as cleared, grants you a brand new weapon which will probably be significantly efficient towards one of many different bosses. Alongside the way in which, you can too decide up orbs scattered round every stage to spend on a store within the pause menu, providing varied boons like well being upgrades and weapon vitality refills. It’s a tried-and-tested components that’s been carried out to dying already, however to provide credit score the place credit score is due, Enterprise Child does a good job of utilizing this components; the sport isn’t progressive by any stretch of the phrase, however it a minimum of executes what it units out to do with an affordable diploma of ability.
Usually talking, Enterprise Child is hardly what we’d describe as a troublesome sport, however it does once in a while throw a imply issue spike at you that merely feels unearned, similar to a leap throughout a niche with a size that solely barely falls in need of your most leap size. These moments, rare as they could be, present up just a bit bit too typically for our liking, and kill any momentum or enjoyment you is perhaps having in a stage – particularly in the event that they trigger a Recreation Over and power you to replay a complete stage once more. The levels are brief sufficient that you simply’re not utterly discouraged from attempting once more, however our subject additionally rests in how the opposite elements of the degrees are merely uninspired; the stage design is mediocre at finest and rage-inducing at worst.
So far as replayability is worried, there are just a few totally different sport modes in the beginning to maintain you within the loop, however all of them recycle the identical fundamental content material. The default mode, “Traditional”, has you run by means of the degrees in a linear vogue, which removes the guesswork in determining the weapon order – good in the event you simply need to burn by means of the marketing campaign as quick as potential. Subsequent up is the “Journey” mode, which performs extra like a traditional Mega Man sport in how one can choose any of the preliminary eight ranges and create your personal path of development. Lastly, there’s the “Survival” mode, which randomly runs you thru segments of levels till you inevitably die, with the variety of cleared segments changing into your rating for that run. Beneath all of this, there’s an underlying achievement system that rewards you for pulling off sure feats, similar to beating a boss with just one well being coronary heart left, and whereas it proves to be quite bog-standard achievement filler, completionists will little question be happy at what’s on provide.
As for the presentation, Enterprise Child makes no effort to distinguish itself from its inspiration or its friends, that is about as customary an Eight-bit sport because it will get. Ranges are themed round drained ideas like ‘Desert’ and ‘Jungle’, and although what’s right here for the spritework and animation is stable, all of it feels a bit too easy. There’s no pizzazz, no effort made at wowing the participant; only a simple artwork route that makes no effort at pushing the boundaries of the medium. Equally, the soundtrack lacks the anthemic presence of most of the Mega Man video games, as a substitute consisting of a forgettable assortment of chiptune tracks that fulfill, even when they fail to impress.
Enterprise Child is the form of sport that understands how blatantly it borrows from earlier style luminaries but makes no effort at even making an attempt to surpass them; that is very a lot a ‘what you see is what you get’ form of expertise. Bearing that in thoughts, it’s inevitably the sort of sport that you simply’ll spend just a few hours on, assume “Properly, that was… enjoyable”, then transfer on and by no means return to it. Nonetheless, it does what it units out to do – copying the Mega Man components – and, when seen because the sum of its elements, it does an affordable job. Should you’ve performed all of the Mega Man video games to dying and easily should have extra, you might do rather a lot worse than taking part in by means of Enterprise Child. Should you don’t fall on this camp however are nonetheless seeking to scratch that retro motion platformer itch, then we’d recommend you decide up one of many quite a few Mega Man collections already out there on the eShop as a substitute. Why play the imitation when you possibly can have the unique?