A Contra-versial new route for the sequence.
In case you had been simply going off gameplay alone, you’d by no means know that Contra Rogue Corps is the most recent entry within the storied Contra sequence. It’s a totally new route for the traditional 2D sidescrolling franchise that evolves it into a wholly 3D twin-stick shooter. Rogue Corps additionally provides parts of character development within the type of having the ability to improve each your weapons, and the cybernetic elements of your physique – one other staple of in the present day’s requirements.
It’s such a dramatic change for the sequence that there was some robust preliminary whiplash. Whereas I’m not completely bought that that is the trail I wish to see Contra pushed down, I at the very least noticed a glimpse of a enjoyable twin-stick shooter. That’s very true for those who’ve bought a gaggle of like-minded buddies over for some native co-op play when Contra Rogue Corps is launched on Change, PS4, Xbox One, and PC (Steam) on September 26.
Introducing the Rogue Corps
In case you’re following Contra lore, Rogue Corps takes place a number of years after the occasions of Contra three: The Alien Wars in a location known as The Damned Metropolis. It’s a spot the place folks go mad by simply being inside it. It’s a spot the place solely the robust and/or the loopy survive – which is nice as a result of the 4 characters you play as fill the whole robust/loopy spectrum.
There’s Kaiser, a rebuilt cyborg who fought within the Alien Wars; Ms. Harakiri, an murderer with an alien fused to her abdomen that she must continuously stab with a purpose to stop it from taking possession of her physique; a complicated alien bug merely named The Gentleman; and Hungry Beast, a cyborg Panda with the thoughts of a superb scientist that spends most of his time searching for snacks.
These 4 descriptions ought to let you know all it’s worthwhile to know concerning the tone and humorousness that Rogue Corps is trying to set.
Twin Stick Run and Gun
Contra Rogue Corps will in the end reside or die by how nicely its character development will be capable to hold the gameplay fascinating over a number of hours, however from the 30 or so minutes I performed, there’s a strong basis to construct off. Although every character begins with their very own distinctive loadout, each character can equip a fundamental and sub-weapon, and weapons might be blended and matched nonetheless you want on the Operation Room in between ranges.
Whereas there’s no ammo for any of the weapons, there’s a warmth meter that fills up everytime you hearth. In case you overheat your weapon, you’ll be fully unable to make use of it for a considerable period of time. This encourages a wise and enjoyable dynamic the place you’ll must juggle your fundamental and sub-weapon recurrently, permitting the motion to remain easy, but in addition rewarding those that put in just a little further thought and care to how they’re blasting away the hordes of enemies. When issues get too hectic, you possibly can name upon your character’s distinctive particular potential to show the tide of a shedding battle, or for those who discover one, you should use a bomb to fully clear the world round you – it’s nonetheless Contra, in spite of everything.
After each stage, you’re in a position to head again to your base camp to improve or buy weapons and increase your character, resulting in a shocking sense of individuality to your personal private character.
Although it’s true Contra Rogue Corps doesn’t really feel something just like the old-school Contra video games we all know and love, with out that nostalgia-tinted context, it’s shaping as much as be a good twin-stick shooter with good gunplay and the potential for a good time with four-player sofa co-op. There’s additionally a player-versus-player multiplayer choice for 1v1, 2v2, 4v4, and even 1v4, however extra data on that’s being saved for one more time.
Mitchell Saltzman is Gameplay/Livestream Man at IGN. Comply with him on Twitter.