Monolith Comfortable, the creator of the Xenoblade sequence and co-development studio on The Legend of Zelda: Breath of the Wild, is hiring for a brand new Zelda challenge.
On a Zelda-themed recruitment web page (as noticed by Japanese Nintendo), Monolith says it is on the lookout for technical artists, programmers, planners, designers, and a challenge supervisor.
No trace is given as to what the Zelda challenge can be, merely asking for workers who might help “create new surprises and feelings”.
Monolith beforehand contributed to Zelda: Skyward Sword, serving to with creative and graphical parts. Nevertheless, its work on Breath of the Wild centred on degree design for the open world, significantly with regard to topography. Over 100 Monolith employees have been a part of the Breath of the Wild growth course of.
That various work makes it robust to guess at what sort of sport it may be helping with, though Monolith’s curiosity and experience in open worlds is a potential pointer.
Late final yr, Nintendo itself started hiring for a Zelda challenge. If Monolith is working with Nintendo in an identical capability to earlier initiatives, it may very well be a sign that that is the following mainline Zelda sport.
Whereas we start the interminable look forward to no matter that seems to be, we not less than have another new Zelda goodness to dig into. This yr we’ll see the discharge of a Hyperlink’s Awakening remake, and Cadence of Hyrule, a crossover sport between the Zelda sequence and Crypt of the Necrodancer – which stands as the primary ever indie-developed Zelda sport.
There’s additionally the continuing rumours as to a Legend of Zelda cell sport, however we have had no official phrase on that.
Joe Skrebels is IGN’s UK Deputy Editor, and this feels nearer and nearer to his want for a Majora’s Masks-style engine re-use for BotW. Observe him on Twitter.