“The largest sport ever for this franchise.”
As a part of at this time’s Borderlands three blowout, IGN had the chance to sit down down and discuss with artistic director Paul Sage about how how briskly journey will assist gamers traverse planets within the greatest Borderlands but.
In Borderlands three, gamers can use their ship, the Sanctuary three, to journey to planets for the primary time. Gamers can proceed to make use of the ship to journey between planets thereafter, however quick journey can be utilized to journey between factors on these planets, and to different planets gamers have already visited.
“It’s comparable [to previous Borderlands games], besides one of many issues we checked out is ‘what would make quick journey extra handy?’ So we wish to take away these limitations of individuals [feeling like they’re] retreading house,” mentioned Sage.
“Numerous occasions it’s not enjoyable to return to the place you’ve already been and also you’ve type of found the whole lot, or one thing of that nature. For these individuals who really feel that approach, then we’ve added the flexibility to drag up your map and click on on the ‘hey that is the place I wish to be proper now.’ Quick journey’s type of improved in that you are able to do it by way of your again menu now, you can also go to your hub at any time when you open up Sanctuary, when you get the ship, then you may simply quick journey as much as Sanctuary at any time as nicely.”
When requested in regards to the total measurement of Borderlands three, Sage didn’t give an actual comparability to earlier video games, saying “Now we have a really completely different construction, we will really go to completely different planets, we will go into our ship… ”
He additional emphasised the way it’s not simply the scale of Borderlands three that’s been bumped up, however the number of environments all through the sport.
“One of many ways in which we’re the largest sport ever for this franchise is simply sheer artwork [assets] alone, the environments alone, in addition to issues like map measurement, participant motion abilities – it goes into all of those completely different tendrils, which might be scattered all through the sport. If anyone took one factor away, I’d say assorted environments and the numerous stuff you discover are tremendous expansive.”
Contemplating Gearbox crammed Borderlands 2 to the brim with Easter eggs, we requested Sage about their place in Borderlands three.
“It will likely be rife with Easter eggs,” mentioned Sage. “The humorous factor about Easter eggs, it’s like Struggle Membership. You possibly can’t discuss Struggle Membership. You possibly can’t discuss Easter eggs, or they wouldn’t be Easter eggs. However there are a ton – I can’t look forward to individuals to start out discovering them.”
For extra from at this time’s Borderlands three blowout, examine the way it will embrace optionally available loot and stage scaling, and different particulars got here from the Borderlands three gameplay reveal itself.
Make sure you take a look at our information to the whole lot it is advisable know to preorder Borderlands three, from the completely different editions and what they embrace, to the place you may snag your personal copy.
Reporting by Mitchell Saltzman. Discover him on Twitter @JurassicRabbit.
Colin Stevens is a information author for IGN. Observe him on Twitter.